About This Website

I am a machinima director who strives to create original, story driven films, mainly using Valve's Source Engine.

Also, I am associated with Daemon Productions, and regularly help others with cinematography, writing, voice acting, and editing.

With over two years of experience as a filmmaker, I am currently engaged in a drama miniseries "Reunion," a collaboration "Without Honor," and numerous more distant projects.

Sunday, June 13, 2010

SDK is all messed up

Well, guess I won't be working on my short either.

The source sdk is being majorly messed up by some bad updates on valve's part. As of now, hammer doesnt work in ep1, and faceposer wont open in either.....

Lovely

Wednesday, June 2, 2010

IMPORTANT: Trade Secrets is Shelved

Well, I've been mulling this over for some time now.

Trade Secrets is a truly massive project. Between custom sets, long episodes, and all of source's buggeries, it takes forever. It always had, however recently it has been wearing me down more than usual.

Mainly, due to the extreme amount of work (>1 year) with few results, I'm just starting to get a bit overwhelmed. This is NOT to say that Trade Secrets wont happen. I am shelving - not cancelling - it. This pretty much means I'm going to keep it safe in a binder somewhere, and come back to it when I'm ready.

If I were to continue now, not only would my slow pace continue (wont lie to you, I've done almost nothing for it in the last two weeks) but the quality would plummet, as it becomes a chore.

I am not taking a break from machinimation as a whole, and will be exploring some shorts and small projects in the meantime. I just need a break from the crushingly huge project that this show can be. When i come back, I will be refreshed and interested in it again.

I will keep posting machinima updates on this site, mainly at my other ventures.